protected override void TerrainCollide(TerrainCollider terr)
 {
     Debug.WriteLine("Character collided with terrain!");
 }
 protected override void TerrainCollide(TerrainCollider terr)
 {
     Debug.WriteLine("Projectile and Terrain collided!");
 }
 protected override void TerrainCollide(TerrainCollider terr)
 {
     throw new NotImplementedException();
 }
 protected virtual void TerrainCollide(TerrainCollider terr)
 {
     Debug.WriteLine("Terrain collided!");
 }