getRawX() public method

public getRawX ( ) : float
return float
        public virtual bool onTouchHandleResize(int id, XWindow window, View view, MotionEvent @event)
        {
            StandOutLayoutParams @params = (StandOutLayoutParams)window
                .getLayoutParams();

            if (@event.getAction() == MotionEvent.ACTION_DOWN)
            {
                window.touchInfo.lastX = (int)@event.getRawX();
                window.touchInfo.lastY = (int)@event.getRawY();

                window.touchInfo.firstX = window.touchInfo.lastX;
                window.touchInfo.firstY = window.touchInfo.lastY;
            }
            else
                if (@event.getAction() == MotionEvent.ACTION_MOVE)
                {
                    int deltaX = (int)@event.getRawX() - window.touchInfo.lastX;
                    int deltaY = (int)@event.getRawY() - window.touchInfo.lastY;

                    // update the size of the window
                    @params.width += deltaX;
                    @params.height += deltaY;

                    // keep window between min/max width/height
                    if (@params.width >= @params.minWidth
                            && @params.width <= @params.maxWidth)
                    {
                        window.touchInfo.lastX = (int)@event.getRawX();
                    }

                    if (@params.height >= @params.minHeight
                            && @params.height <= @params.maxHeight)
                    {
                        window.touchInfo.lastY = (int)@event.getRawY();
                    }

                    window.edit().setSize(@params.width, @params.height).commit();
                }

            onResize(id, window, view, @event);

            return true;
        }
        public virtual bool onTouchHandleMove(int id, XWindow window, View view, MotionEvent @event)
        {
            var @params = (StandOutLayoutParams)window.getLayoutParams();

            // how much you have to move in either direction in order for the
            // gesture to be a move and not tap

            int totalDeltaX = window.touchInfo.lastX - window.touchInfo.firstX;
            int totalDeltaY = window.touchInfo.lastY - window.touchInfo.firstY;

            if (@event.getAction() == MotionEvent.ACTION_DOWN)
            {
                window.touchInfo.lastX = (int)@event.getRawX();
                window.touchInfo.lastY = (int)@event.getRawY();

                window.touchInfo.firstX = window.touchInfo.lastX;
                window.touchInfo.firstY = window.touchInfo.lastY;
            }
            else if (@event.getAction() == MotionEvent.ACTION_MOVE)
            {
                int deltaX = (int)@event.getRawX() - window.touchInfo.lastX;
                int deltaY = (int)@event.getRawY() - window.touchInfo.lastY;

                window.touchInfo.lastX = (int)@event.getRawX();
                window.touchInfo.lastY = (int)@event.getRawY();

                if (window.touchInfo.moving
                        || System.Math.Abs(totalDeltaX) >= @params.threshold
                        || System.Math.Abs(totalDeltaY) >= @params.threshold)
                {
                    window.touchInfo.moving = true;

                    // if window is moveable
                    if (XUtils.isSet(window.flags,
                            XStandOutFlags.FLAG_BODY_MOVE_ENABLE))
                    {

                        // update the position of the window
                        if (@event.getPointerCount() == 1)
                        {
                            @params.x += deltaX;
                            @params.y += deltaY;
                        }

                        window.edit().setPosition(@params.x, @params.y).commit();
                    }
                }
            }
            else if (@event.getAction() == MotionEvent.ACTION_UP)
            {
                window.touchInfo.moving = false;

                if (@event.getPointerCount() == 1)
                {

                    // bring to front on tap
                    var tap = System.Math.Abs(totalDeltaX) < @params.threshold
                            && System.Math.Abs(totalDeltaY) < @params.threshold;
                    if (tap
                            && XUtils.isSet(
                                    window.flags,
                                    XStandOutFlags.FLAG_WINDOW_BRING_TO_FRONT_ON_TAP))
                    {
                        this.bringToFront(id);
                    }
                }

                // bring to front on touch
                else if (XUtils.isSet(window.flags,
                        XStandOutFlags.FLAG_WINDOW_BRING_TO_FRONT_ON_TOUCH))
                {
                    this.bringToFront(id);
                }

            }

            onMove(id, window, view, @event);

            return true;
        }