protected override void OnEnable() { base.OnEnable(); // Configure the transform manipulator (if any) newTransformValue = TransformValues.FromTransform(transform, false); transformManipulator = GetComponent <TransformManipulator_Abstract>(); if (transformManipulator != null) { transformManipulator.SetTarget(transform); } ourRigidbody = GetComponentInParent <Rigidbody>(); Application.onBeforeRender += OnBeforeRender; }
public virtual void Input(Transform newState) { Input(TransformValues.FromTransform(newState, false)); }