protected override void OnEnable()
        {
            base.OnEnable();

            // Configure the transform manipulator (if any)
            newTransformValue    = TransformValues.FromTransform(transform, false);
            transformManipulator = GetComponent <TransformManipulator_Abstract>();
            if (transformManipulator != null)
            {
                transformManipulator.SetTarget(transform);
            }

            ourRigidbody = GetComponentInParent <Rigidbody>();

            Application.onBeforeRender += OnBeforeRender;
        }
Exemplo n.º 2
0
 public virtual void Input(Transform newState)
 {
     Input(TransformValues.FromTransform(newState, false));
 }