public Point SimulateInsert(Point dropLocation, UIObject item, DrawPriority priority = DrawPriority.HIGH) { return(dropLocation); }
public Slot <UIObject> this[UIObject item] { get { return(Slots.Where(s => s.Item == item).Single()); } }
public void RemoveItem(UIObject item) { }
public void AddItem(Point dropLocation, UIObject item, DrawPriority priority = DrawPriority.LOWEST) { Slots.Add(new Slot <UIObject>(dropLocation, item, priority)); Children = Slots.ToList(); }
public abstract void AddDefaultRenderers(UIObject item);
public ToolTip(UIObject parent, string baseTX, OverlayOption overlay, DrawPriority priority) : base(baseTX, overlay, priority) { _parent = parent; }
public ToolTip(UIObject parent) : base("DefaultSliderBarTooltipTX", OverlayOption.NORMAL, DrawPriority.LOWEST) { _parent = parent; }