예제 #1
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 public Point SimulateInsert(Point dropLocation, UIObject item, DrawPriority priority = DrawPriority.HIGH)
 {
     return(dropLocation);
 }
예제 #2
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 public Slot <UIObject> this[UIObject item]
 {
     get { return(Slots.Where(s => s.Item == item).Single()); }
 }
예제 #3
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 public void RemoveItem(UIObject item)
 {
 }
예제 #4
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 public void AddItem(Point dropLocation, UIObject item, DrawPriority priority = DrawPriority.LOWEST)
 {
     Slots.Add(new Slot <UIObject>(dropLocation, item, priority));
     Children = Slots.ToList();
 }
예제 #5
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 public abstract void AddDefaultRenderers(UIObject item);
예제 #6
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 public ToolTip(UIObject parent, string baseTX, OverlayOption overlay, DrawPriority priority) : base(baseTX, overlay, priority)
 {
     _parent = parent;
 }
예제 #7
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 public ToolTip(UIObject parent) : base("DefaultSliderBarTooltipTX", OverlayOption.NORMAL, DrawPriority.LOWEST)
 {
     _parent = parent;
 }