/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); #if LEVEL_EDITOR MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); spriteFont = Content.Load <SpriteFont>(@"fonts\monologue"); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); levelEditor = new LevelEditor(Content.Load <SpriteFont>(@"fonts\arial32"), Content.Load <SpriteFont>(@"fonts\arial14"), Content.Load <Texture2D>("whiteTile")); #else //load the game assets here currentGameState = GameStates.titleScreen; LoadSaveManager.Inizialize(); GameStats.Inizialize(); Achievements.Initialize(Content.Load <SpriteFont>(@"fonts\monologue"), Content.Load <SpriteFont>(@"fonts\LiberationMono12")); MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); ProjectilesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); Player.Inizialize(Content.Load <Texture2D>(@"characters\player"), new Vector2(16, 185)); RoomsManager.Inizialize(); GameEvents.Inizialize(); FireBallsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); LavaGeyserManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); EnemyManager.Initialise(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\enemy2")); MidBoss.Initialise(Content.Load <Texture2D>(@"characters\midboss")); FinalBoss.Inizialize(Content.Load <Texture2D>(@"characters\finalBoss"), new Texture2D[] { Content.Load <Texture2D>(@"characters\stoneWing"), Content.Load <Texture2D>(@"characters\healthyWing"), Content.Load <Texture2D>(@"characters\damagedWing"), Content.Load <Texture2D>(@"characters\deadWing") }); CollectablesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); MonologuesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"), Content.Load <SpriteFont>(@"fonts\monologue")); DoorsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); AnimatedSpritesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); TorchManager.Initialize(Content.Load <Texture2D>("firePot")); PlayerDeathManager.Initialize(Content.Load <Texture2D>(@"menus\deathScreen"), Content.Load <Texture2D>(@"menus\menuOptions")); MenusManager.Initialize(Content.Load <Texture2D>(@"menus\menuOptions"), new Texture2D[] { Content.Load <Texture2D>(@"menus\titleScreen"), Content.Load <Texture2D>(@"menus\controls"), Content.Load <Texture2D>(@"menus\credits"), Content.Load <Texture2D>(@"menus\pause"), Content.Load <Texture2D>(@"menus\quit"), Content.Load <Texture2D>(@"menus\doubleJump"), Content.Load <Texture2D>(@"menus\wallJump"), Content.Load <Texture2D>(@"menus\achievements"), }); CutscenesManager.Initialize(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\player"), Content.Load <SpriteFont>(@"fonts\monologue")); SoundEffects.Initialise ( //Player Sound Effects Content.Load <SoundEffect>(@"sounds\pJump"), Content.Load <SoundEffect>(@"sounds\pShoot"), Content.Load <SoundEffect>(@"sounds\pHurt"), Content.Load <SoundEffect>(@"sounds\pickup"), //Enemy Sound Effects Content.Load <SoundEffect>(@"sounds\enemyAttack"), Content.Load <SoundEffect>(@"sounds\enemyHurt"), Content.Load <SoundEffect>(@"sounds\e2Attack"), //Midboss Sound Effects Content.Load <SoundEffect>(@"sounds\midMove"), Content.Load <SoundEffect>(@"sounds\midAttack"), Content.Load <SoundEffect>(@"sounds\midHurt"), Content.Load <SoundEffect>(@"sounds\finAttack"), Content.Load <SoundEffect>(@"sounds\finHurt"), Content.Load <SoundEffect>(@"sounds\finAwaken"), Content.Load <SoundEffect>(@"sounds\finRecover"), Content.Load <Song>(@"sounds\finalBossMusic") ); gameInitialized = true; Zoom1(); #endif }
public void ApplySaveData() { GameStats.Inizialize(gameTime, deathsCount, hitsCount); FinalBoss.Dead = finalBossDead; MidBoss.Dead = midBossDead; RoomsManager.CurrentRoom = (RoomsManager.Rooms)currentRoom; RoomsManager.PreviousRoom = (RoomsManager.Rooms)previousRoom; Player.healthPoints = health; Player.position = new Vector2(playerPosition[0], playerPosition[1]); if (eventAlreadyHappened[(int)GameEvents.Events.unlockDoubleJump]) {//enable double jump if it was already unlocked Player.doubleJumpUnlocked = true; AnimatedSpritesManager.animatedSpritesRoomManagers[(int)RoomsManager.Rooms.churchBellTower0].AddTempAnimatedSprite( new AnimatedSprite(new Vector2(211, 926), AnimatedSprite.AnimationType.displayDoubleJumpRelic, false)); } if (eventAlreadyHappened[(int)GameEvents.Events.unlockWallJump]) {//enable wall jump if it was already unlocked Player.wallJumpUnlocked = true; AnimatedSpritesManager.animatedSpritesRoomManagers[(int)RoomsManager.Rooms.churchBellTower0].AddTempAnimatedSprite( new AnimatedSprite(new Vector2(239, 926), AnimatedSprite.AnimationType.displayWallJumpRelic, false)); } foreach (CollectablesRoomManager r in CollectablesManager.collectablesRoomManagers) {//remove collectables already collected for (int i = 0; i < r.collectables.Count; i++) { bool delete = true; foreach (int j in itemsOnMap) { if (r.collectables[i].ID == j || r.collectables[i].ID == -1) { delete = false; break; } } if (delete) { r.collectables.RemoveAt(i); i--; } } } CollectablesManager.collectedItems.Clear(); foreach (int i in itemsInInventory) {//place items in inventory CollectablesManager.AddToInventory(new Collectable(Point.Zero, (Collectable.ItemType)i)); } int room = 0; foreach (DoorsRoomManager r in DoorsManager.doorsRoomManagers) {//remove doors that have been opend already for (int i = 0; i < r.doors.Count; i++) { bool delete = true; foreach (int j in closedDoor) { if (r.doors[i].ID == j) { delete = false; break; } } if (delete) { r.doors[i].OpenDoor(room); r.doors.RemoveAt(i); i--; } } room++; } GameEvents.eventAlreadyHappened = eventAlreadyHappened; PlayerDeathManager.ResetVariables(); CameraManager.SwitchCamera(RoomsManager.CurrentRoom); }