Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

#if LEVEL_EDITOR
            MapsManager.Inizialize(Content.Load <Texture2D>("tiles"));
            CameraManager.Inizialize
            (
                new Texture2D[(int)RoomsManager.Rooms.total]
            {
                Content.Load <Texture2D>(@"backgrounds\tutorial0"),
                Content.Load <Texture2D>(@"backgrounds\tutorial1"),
                Content.Load <Texture2D>(@"backgrounds\tutorial2"),
                Content.Load <Texture2D>(@"backgrounds\tutorial3"),
                Content.Load <Texture2D>(@"backgrounds\tutorial4"),
                Content.Load <Texture2D>(@"backgrounds\bellTower0"),
                Content.Load <Texture2D>(@"backgrounds\bellTower1"),
                Content.Load <Texture2D>(@"backgrounds\bellTower2"),
                Content.Load <Texture2D>(@"backgrounds\midBoss"),
                Content.Load <Texture2D>(@"backgrounds\groundFloor"),
                Content.Load <Texture2D>(@"backgrounds\altarRoom"),
                Content.Load <Texture2D>(@"backgrounds\firstFloor"),
                Content.Load <Texture2D>(@"backgrounds\secondFloor"),
                Content.Load <Texture2D>(@"backgrounds\descent"),
                Content.Load <Texture2D>(@"backgrounds\finalBoss"),
                Content.Load <Texture2D>(@"backgrounds\escape0"),
                Content.Load <Texture2D>(@"backgrounds\escape1"),
                Content.Load <Texture2D>(@"backgrounds\escape2"),
            }
            );
            spriteFont = Content.Load <SpriteFont>(@"fonts\monologue");
            PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms"));
            levelEditor = new LevelEditor(Content.Load <SpriteFont>(@"fonts\arial32"),
                                          Content.Load <SpriteFont>(@"fonts\arial14"),
                                          Content.Load <Texture2D>("whiteTile"));
#else
            //load the game assets here
            currentGameState = GameStates.titleScreen;
            LoadSaveManager.Inizialize();
            GameStats.Inizialize();
            Achievements.Initialize(Content.Load <SpriteFont>(@"fonts\monologue"),
                                    Content.Load <SpriteFont>(@"fonts\LiberationMono12"));
            MapsManager.Inizialize(Content.Load <Texture2D>("tiles"));
            CameraManager.Inizialize
            (
                new Texture2D[(int)RoomsManager.Rooms.total]
            {
                Content.Load <Texture2D>(@"backgrounds\tutorial0"),
                Content.Load <Texture2D>(@"backgrounds\tutorial1"),
                Content.Load <Texture2D>(@"backgrounds\tutorial2"),
                Content.Load <Texture2D>(@"backgrounds\tutorial3"),
                Content.Load <Texture2D>(@"backgrounds\tutorial4"),
                Content.Load <Texture2D>(@"backgrounds\bellTower0"),
                Content.Load <Texture2D>(@"backgrounds\bellTower1"),
                Content.Load <Texture2D>(@"backgrounds\bellTower2"),
                Content.Load <Texture2D>(@"backgrounds\midBoss"),
                Content.Load <Texture2D>(@"backgrounds\groundFloor"),
                Content.Load <Texture2D>(@"backgrounds\altarRoom"),
                Content.Load <Texture2D>(@"backgrounds\firstFloor"),
                Content.Load <Texture2D>(@"backgrounds\secondFloor"),
                Content.Load <Texture2D>(@"backgrounds\descent"),
                Content.Load <Texture2D>(@"backgrounds\finalBoss"),
                Content.Load <Texture2D>(@"backgrounds\escape0"),
                Content.Load <Texture2D>(@"backgrounds\escape1"),
                Content.Load <Texture2D>(@"backgrounds\escape2"),
            }
            );
            PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms"));
            ProjectilesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            Player.Inizialize(Content.Load <Texture2D>(@"characters\player"), new Vector2(16, 185));
            RoomsManager.Inizialize();
            GameEvents.Inizialize();
            FireBallsManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            LavaGeyserManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            EnemyManager.Initialise(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\enemy2"));
            MidBoss.Initialise(Content.Load <Texture2D>(@"characters\midboss"));
            FinalBoss.Inizialize(Content.Load <Texture2D>(@"characters\finalBoss"),
                                 new Texture2D[] { Content.Load <Texture2D>(@"characters\stoneWing"),
                                                   Content.Load <Texture2D>(@"characters\healthyWing"),
                                                   Content.Load <Texture2D>(@"characters\damagedWing"),
                                                   Content.Load <Texture2D>(@"characters\deadWing") });
            CollectablesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            MonologuesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"),
                                         Content.Load <SpriteFont>(@"fonts\monologue"));
            DoorsManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            AnimatedSpritesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            TorchManager.Initialize(Content.Load <Texture2D>("firePot"));
            PlayerDeathManager.Initialize(Content.Load <Texture2D>(@"menus\deathScreen"),
                                          Content.Load <Texture2D>(@"menus\menuOptions"));
            MenusManager.Initialize(Content.Load <Texture2D>(@"menus\menuOptions"),
                                    new Texture2D[]
            {
                Content.Load <Texture2D>(@"menus\titleScreen"),
                Content.Load <Texture2D>(@"menus\controls"),
                Content.Load <Texture2D>(@"menus\credits"),
                Content.Load <Texture2D>(@"menus\pause"),
                Content.Load <Texture2D>(@"menus\quit"),
                Content.Load <Texture2D>(@"menus\doubleJump"),
                Content.Load <Texture2D>(@"menus\wallJump"),
                Content.Load <Texture2D>(@"menus\achievements"),
            });
            CutscenesManager.Initialize(Content.Load <Texture2D>(@"characters\enemy1"),
                                        Content.Load <Texture2D>(@"characters\player"),
                                        Content.Load <SpriteFont>(@"fonts\monologue"));
            SoundEffects.Initialise
            (
                //Player Sound Effects
                Content.Load <SoundEffect>(@"sounds\pJump"),
                Content.Load <SoundEffect>(@"sounds\pShoot"),
                Content.Load <SoundEffect>(@"sounds\pHurt"),
                Content.Load <SoundEffect>(@"sounds\pickup"),

                //Enemy Sound Effects
                Content.Load <SoundEffect>(@"sounds\enemyAttack"),
                Content.Load <SoundEffect>(@"sounds\enemyHurt"),
                Content.Load <SoundEffect>(@"sounds\e2Attack"),

                //Midboss Sound Effects
                Content.Load <SoundEffect>(@"sounds\midMove"),
                Content.Load <SoundEffect>(@"sounds\midAttack"),
                Content.Load <SoundEffect>(@"sounds\midHurt"),

                Content.Load <SoundEffect>(@"sounds\finAttack"),
                Content.Load <SoundEffect>(@"sounds\finHurt"),
                Content.Load <SoundEffect>(@"sounds\finAwaken"),
                Content.Load <SoundEffect>(@"sounds\finRecover"),
                Content.Load <Song>(@"sounds\finalBossMusic")
            );
            gameInitialized = true;
            Zoom1();
#endif
        }
Exemple #2
0
        public void ApplySaveData()
        {
            GameStats.Inizialize(gameTime, deathsCount, hitsCount);
            FinalBoss.Dead            = finalBossDead;
            MidBoss.Dead              = midBossDead;
            RoomsManager.CurrentRoom  = (RoomsManager.Rooms)currentRoom;
            RoomsManager.PreviousRoom = (RoomsManager.Rooms)previousRoom;
            Player.healthPoints       = health;
            Player.position           = new Vector2(playerPosition[0], playerPosition[1]);
            if (eventAlreadyHappened[(int)GameEvents.Events.unlockDoubleJump])
            {//enable double jump if it was already unlocked
                Player.doubleJumpUnlocked = true;
                AnimatedSpritesManager.animatedSpritesRoomManagers[(int)RoomsManager.Rooms.churchBellTower0].AddTempAnimatedSprite(
                    new AnimatedSprite(new Vector2(211, 926), AnimatedSprite.AnimationType.displayDoubleJumpRelic, false));
            }
            if (eventAlreadyHappened[(int)GameEvents.Events.unlockWallJump])
            {//enable wall jump if it was already unlocked
                Player.wallJumpUnlocked = true;
                AnimatedSpritesManager.animatedSpritesRoomManagers[(int)RoomsManager.Rooms.churchBellTower0].AddTempAnimatedSprite(
                    new AnimatedSprite(new Vector2(239, 926), AnimatedSprite.AnimationType.displayWallJumpRelic, false));
            }
            foreach (CollectablesRoomManager r in CollectablesManager.collectablesRoomManagers)
            {//remove collectables already collected
                for (int i = 0; i < r.collectables.Count; i++)
                {
                    bool delete = true;
                    foreach (int j in itemsOnMap)
                    {
                        if (r.collectables[i].ID == j || r.collectables[i].ID == -1)
                        {
                            delete = false;
                            break;
                        }
                    }
                    if (delete)
                    {
                        r.collectables.RemoveAt(i);
                        i--;
                    }
                }
            }
            CollectablesManager.collectedItems.Clear();
            foreach (int i in itemsInInventory)
            {//place items in inventory
                CollectablesManager.AddToInventory(new Collectable(Point.Zero, (Collectable.ItemType)i));
            }
            int room = 0;

            foreach (DoorsRoomManager r in DoorsManager.doorsRoomManagers)
            {//remove doors that have been opend already
                for (int i = 0; i < r.doors.Count; i++)
                {
                    bool delete = true;
                    foreach (int j in closedDoor)
                    {
                        if (r.doors[i].ID == j)
                        {
                            delete = false;
                            break;
                        }
                    }
                    if (delete)
                    {
                        r.doors[i].OpenDoor(room);
                        r.doors.RemoveAt(i);
                        i--;
                    }
                }
                room++;
            }
            GameEvents.eventAlreadyHappened = eventAlreadyHappened;
            PlayerDeathManager.ResetVariables();
            CameraManager.SwitchCamera(RoomsManager.CurrentRoom);
        }