public void SetTile(int row, int column, CharacterBitmap character) { DisplayRows[row].Characters[column] = character; DrawScreen(); }
public void PutCharacter(CharacterBitmap character) { SetTile(cursorPositionY, cursorPositionX, character); //(row,column) if(cursorPositionX == 39) { CarriageReturn(); } else { cursorPositionX++; } }