public void TriggerOnDeEquip(InteractableCollection a_interactableCollection, InteractableCollection a_invokerInteractableCollection, InteractionEventType a_eventType = null, int a_identifier = int.MinValue) { for (int i = 0; i < m_onDeEquip.Count; i++) { m_onDeEquip[i].Invoke(a_interactableCollection, a_eventType, a_identifier, a_invokerInteractableCollection); } }
public void TriggerOnUpdate(InteractableCollection a_interactableCollection, InteractableCollection a_invokerInteractableCollection, InteractionEventType a_eventType = null, int a_identifier = int.MinValue) { for (int i = 0; i < m_onUpdate.Count; i++) { m_onUpdate[i].Invoke(a_interactableCollection, a_eventType, a_identifier, a_invokerInteractableCollection); } m_effectRemoval.Update(); }