/// <summary> /// /// </summary> /// <param name="socket"></param> /// <param name="buffer"></param> internal protected override bool SendAsync(ExSocket socket, byte[] buffer) { socket.Enqueue(buffer); if (TrySetSendFlag()) { try { TryDequeueAndPostSend(socket, sendEventArg); return(true); } catch { ResetSendFlag(); throw; } } return(false); }
/// <summary> /// /// </summary> /// <param name="socket"></param> /// <param name="buffer"></param> internal protected override bool SendAsync(ExSocket socket, byte[] buffer) { socket.Enqueue(buffer); if (socket.TrySetSendFlag()) { try { TryDequeueAndPostSend(socket, null); return(true); } catch (Exception ex) { socket.ResetSendFlag(); TraceLog.WriteError("SendAsync {0} error:{1}", socket.RemoteEndPoint, ex); } } return(false); }
/// <summary> /// Posts the send. /// </summary> /// <param name="socket">Socket.</param> /// <param name="data">Data.</param> /// <param name="offset">Offset.</param> /// <param name="count">Count.</param> public void PostSend(ExSocket socket, byte[] data, int offset, int count) { byte[] buffer = new byte[count + 4]; Buffer.BlockCopy(BitConverter.GetBytes(count), 0, buffer, 0, 4); Buffer.BlockCopy(data, offset, buffer, 4, count); socket.Enqueue(buffer); if (socket.TrySetSendFlag()) { try { TryDequeueAndPostSend(socket, null); } catch { socket.ResetSendFlag(); throw; } } }
/// <summary> /// /// </summary> /// <param name="socket"></param> /// <param name="buffer"></param> /// <param name="callback"></param> internal protected override async Task <bool> SendAsync(ExSocket socket, byte[] buffer, Action <SocketAsyncResult> callback) { socket.Enqueue(buffer, callback); return(await Task.Run(() => { if (socket.TrySetSendFlag()) { try { TryDequeueAndPostSend(socket, null); return true; } catch (Exception ex) { socket.ResetSendFlag(); TraceLog.WriteError("SendAsync {0} error:{1}", socket.RemoteEndPoint, ex); } } return false; })); }
/// <summary> /// /// </summary> /// <param name="socket"></param> /// <param name="buffer"></param> /// <param name="callback"></param> internal protected override async Task<bool> SendAsync(ExSocket socket, byte[] buffer, Action<SocketAsyncResult> callback) { socket.Enqueue(buffer, callback); return await Task.Run(() => { if (socket.TrySetSendFlag()) { try { TryDequeueAndPostSend(socket, null); return true; } catch (Exception ex) { socket.ResetSendFlag(); TraceLog.WriteError("SendAsync {0} error:{1}", socket.RemoteEndPoint, ex); } } return false; }); }