public ZombielandMod(ModContentPack content) : base(content) { Identifier = content.Identifier; GetSettings <ZombieSettingsDefaults>(); // HarmonyInstance.DEBUG = true; var harmony = HarmonyInstance.Create("net.pardeike.zombieland"); harmony.PatchAll(Assembly.GetExecutingAssembly()); // prepare Twinkie LongEventHandler.QueueLongEvent(() => { Tools.EnableTwinkie(false); }, "PrepareTwinkie", true, null); // extra patch for Combat Extended Patches.Projectile_Launch_Patch.PatchCombatExtended(harmony); }
public void WriteSettings() { Tools.EnableTwinkie(Values.replaceTwinkie); }