示例#1
0
        public void RecalculateVisibleMap()
        {
            Tools.UpdateStoryTellerDifficulty();

            if (visibleGridUpdateCounter-- < 0)
            {
                visibleGridUpdateCounter = Constants.TICKMANAGER_RECALCULATE_DELAY.SecondsToTicks();

                currentColonyPoints = Tools.ColonyPoints();
                allZombiesCached    = AllZombies().ToList();
                var home = map.areaManager.Home;
                if (home.TrueCount > 0)
                {
                    var cells     = home.ActiveCells.ToArray();
                    var cellCount = cells.Length;
                    allZombiesCached.Do(zombie => zombie.wanderDestination = cells[Constants.random.Next() % cellCount]);

                    centerOfInterest = new IntVec3(
                        (int)Math.Round(cells.Average(c => c.x)),
                        0,
                        (int)Math.Round(cells.Average(c => c.z))
                        );
                }
                else
                {
                    centerOfInterest = Tools.CenterOfInterest(map);
                    allZombiesCached.Do(zombie => zombie.wanderDestination = centerOfInterest);
                }
            }
        }
示例#2
0
        public void RecalculateVisibleMap()
        {
            currentColonyPoints = Tools.ColonyPoints();

            prioritizedZombies = AllZombies().ToList();
            var home = map.areaManager.Home;

            if (home.TrueCount > 0)
            {
                prioritizedZombies.Do(zombie => zombie.wanderDestination = home.ActiveCells.RandomElement());
            }
            else
            {
                var center = Tools.CenterOfInterest(map);
                prioritizedZombies.Do(zombie => zombie.wanderDestination = center);
            }

            var grid = map.GetGrid();

            prioritizedZombies.Sort(
                delegate(Zombie z1, Zombie z2)
            {
                var v1    = grid.Get(z1.Position).timestamp;
                var v2    = grid.Get(z2.Position).timestamp;
                var order = v2.CompareTo(v1);
                if (order != 0)
                {
                    return(order);
                }
                var d1 = z1.Position.DistanceToSquared(z1.wanderDestination);
                var d2 = z2.Position.DistanceToSquared(z2.wanderDestination);
                return(d1.CompareTo(d2));
            }
                );
        }
示例#3
0
        public static bool TryExecute(Map map, int incidentSize, IntVec3 spot, bool ignoreLimit = false)
        {
            var cellValidator = Tools.ZombieSpawnLocator(map, true);
            var spotValidator = SpotValidator(map, cellValidator);

            for (var counter = 1; counter <= 10; counter++)
            {
                if (spot.IsValid)
                {
                    break;
                }

                if (ZombieSettings.Values.spawnHowType == SpawnHowType.AllOverTheMap)
                {
                    var tickManager = map.GetComponent <TickManager>();
                    if (tickManager == null)
                    {
                        return(false);
                    }
                    var center = tickManager != null ? tickManager.centerOfInterest : IntVec3.Invalid;
                    if (center.IsValid == false)
                    {
                        center = Tools.CenterOfInterest(map);
                    }

                    RCellFinder.TryFindRandomSpotJustOutsideColony(center, map, null, out spot, spotValidator);
                }
                else
                {
                    var success = MultiVersionMethods.TryFindRandomPawnEntryCell(out spot, map, 0.5f, spotValidator, out spot, map, 0.5f, true, spotValidator);
                    if (success == false)
                    {
                        spot = IntVec3.Invalid;
                    }
                }
            }
            if (spot.IsValid == false)
            {
                return(false);
            }

            Find.CameraDriver.StartCoroutine(SpawnEventProcess(map, incidentSize, spot, cellValidator, ignoreLimit));
            return(true);
        }
示例#4
0
        public override bool TryExecute(IncidentParms parms)
        {
            if (GenDate.DaysPassedFloat < ZombieSettings.Values.daysBeforeZombiesCome)
            {
                return(false);
            }

            var map         = (Map)parms.target;
            var zombieCount = (int)(zombieCountFactor * ZombieSettings.Values.baseNumberOfZombiesinEvent) + 1;

            zombieCount *= Math.Max(1, map.mapPawns.FreeColonists.Count());

            var spotValidator = SpotValidator(map);

            IntVec3 spot     = IntVec3.Invalid;
            string  headline = "";
            string  text     = "";

            for (int counter = 1; counter <= 10; counter++)
            {
                if (ZombieSettings.Values.spawnHowType == SpawnHowType.AllOverTheMap)
                {
                    RCellFinder.TryFindRandomSpotJustOutsideColony(Tools.CenterOfInterest(map), map, null, out spot, spotValidator);
                    headline = "LetterLabelZombiesRisingNearYourBase".Translate();
                    text     = "ZombiesRisingNearYourBase".Translate();
                }
                else
                {
                    RCellFinder.TryFindRandomPawnEntryCell(out spot, map, 0.5f, spotValidator);
                    headline = "LetterLabelZombiesRising".Translate();
                    text     = "ZombiesRising".Translate();
                }

                if (spot.IsValid)
                {
                    break;
                }
            }
            if (spot.IsValid == false)
            {
                return(false);
            }

            var cellValidator = Tools.ZombieSpawnLocator(map);

            while (zombieCount > 0)
            {
                Tools.GetCircle(Constants.SPAWN_INCIDENT_RADIUS)
                .Select(vec => spot + vec)
                .Where(vec => cellValidator(vec))
                .InRandomOrder()
                .Take(zombieCount)
                .Do(cell =>
                {
                    Tools.generator.SpawnZombieAt(map, cell);
                    zombieCount--;
                });
            }

            var location = new GlobalTargetInfo(spot, map);

            Find.LetterStack.ReceiveLetter(headline, text, LetterDefOf.BadUrgent, location);

            SoundDef.Named("ZombiesRising").PlayOneShotOnCamera(null);
            return(true);
        }
        public static bool TryExecute(Map map, int incidentSize)
        {
            var spotValidator = SpotValidator(map);

            var spot     = IntVec3.Invalid;
            var headline = "";
            var text     = "";

            for (var counter = 1; counter <= 10; counter++)
            {
                if (ZombieSettings.Values.spawnHowType == SpawnHowType.AllOverTheMap)
                {
                    var tickManager = map.GetComponent <TickManager>();
                    var center      = tickManager != null ? tickManager.centerOfInterest : IntVec3.Invalid;
                    if (center.IsValid == false)
                    {
                        center = Tools.CenterOfInterest(map);
                    }

                    RCellFinder.TryFindRandomSpotJustOutsideColony(center, map, null, out spot, spotValidator);
                    headline = "LetterLabelZombiesRisingNearYourBase".Translate();
                    text     = "ZombiesRisingNearYourBase".Translate();
                }
                else
                {
                    RCellFinder.TryFindRandomPawnEntryCell(out spot, map, 0.5f, spotValidator);
                    headline = "LetterLabelZombiesRising".Translate();
                    text     = "ZombiesRising".Translate();
                }

                if (spot.IsValid)
                {
                    break;
                }
            }
            if (spot.IsValid == false)
            {
                return(false);
            }

            var cellValidator = Tools.ZombieSpawnLocator(map, true);

            while (incidentSize > 0)
            {
                Tools.GetCircle(Constants.SPAWN_INCIDENT_RADIUS)
                .Select(vec => spot + vec)
                .Where(vec => cellValidator(vec))
                .InRandomOrder()
                .Take(incidentSize)
                .Do(cell =>
                {
                    Tools.generator.SpawnZombieAt(map, cell, true);
                    incidentSize--;
                });
            }

            var location = new GlobalTargetInfo(spot, map);

            Find.LetterStack.ReceiveLetter(headline, text, LetterDefOf.BadUrgent, location);

            if (Constants.USE_SOUND)
            {
                SoundDef.Named("ZombiesRising").PlayOneShotOnCamera(null);
            }
            return(true);
        }