示例#1
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected( object sender, PlayerIndexEventArgs e )
        {
            const string message = "Are you sure you want to quit this game?";

              MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen( message );

              confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

              ScreenManager.AddScreen( confirmQuitMessageBox, ControllingPlayer );
        }
示例#2
0
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected( object sender, PlayerIndexEventArgs e )
        {
            frobnicate = !frobnicate;

              SetMenuEntryText();
        }
示例#3
0
        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected( object sender, PlayerIndexEventArgs e )
        {
            elf++;

              SetMenuEntryText();
        }
示例#4
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected( object sender, PlayerIndexEventArgs e )
        {
            currentUngulate++;

              if ( currentUngulate > Ungulate.Llama )
            currentUngulate = 0;

              SetMenuEntryText();
        }
示例#5
0
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected( object sender, PlayerIndexEventArgs e )
        {
            currentLanguage = ( currentLanguage + 1 ) % languages.Length;

              SetMenuEntryText();
        }
示例#6
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel( object sender, PlayerIndexEventArgs e )
 {
     OnCancel( e.PlayerIndex );
 }
示例#7
0
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected( object sender, PlayerIndexEventArgs e )
 {
     LoadingScreen.Load( ScreenManager, true, e.PlayerIndex,
                  new GameplayScreen() );
 }
示例#8
0
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected( object sender, PlayerIndexEventArgs e )
 {
     ScreenManager.AddScreen( new OptionsMenuScreen(), e.PlayerIndex );
 }
示例#9
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted( object sender, PlayerIndexEventArgs e )
 {
     ScreenManager.Game.Exit();
 }
示例#10
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted( object sender, PlayerIndexEventArgs e )
 {
     LoadingScreen.Load( ScreenManager, false, null, new BackgroundScreen(),
                                              new MainMenuScreen() );
 }