/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen( message ); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen( confirmQuitMessageBox, ControllingPlayer ); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { currentUngulate++; if ( currentUngulate > Ungulate.Llama ) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { currentLanguage = ( currentLanguage + 1 ) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel( object sender, PlayerIndexEventArgs e ) { OnCancel( e.PlayerIndex ); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { LoadingScreen.Load( ScreenManager, true, e.PlayerIndex, new GameplayScreen() ); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { ScreenManager.AddScreen( new OptionsMenuScreen(), e.PlayerIndex ); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted( object sender, PlayerIndexEventArgs e ) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted( object sender, PlayerIndexEventArgs e ) { LoadingScreen.Load( ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen() ); }