private async Task StartGame(ServerBattle battle) { await battle.RunCommandDirectly <CmdSpecAfk>(null); await battle.StartGame(); }
public override async Task ExecuteArmed(ServerBattle battle, Say e) { await battle.RunCommandDirectly <CmdSpec>(null); await battle.StartGame(); }
private async Task StartBattle(ProposedBattle bat) { var battleID = Interlocked.Increment(ref server.BattleCounter); var battle = new ServerBattle(server, true); battle.UpdateWith(new BattleHeader() { BattleID = battleID, Founder = "#MatchMaker_" + battleID, Engine = server.Engine, Game = server.Game, Title = "MatchMaker " + battleID, Mode = bat.Mode, }); server.Battles[battleID] = battle; //foreach (var plr in bat.Players) battle.Users[plr.Name] = new UserBattleStatus(plr.Name, plr.LobbyUser) { IsSpectator = false, AllyNumber = 0, }; // also join in lobby await server.Broadcast(server.ConnectedUsers.Keys, new BattleAdded() { Header = battle.GetHeader() }); foreach (var usr in bat.Players) await server.ForceJoinBattle(usr.Name, battle); await battle.StartGame(); }
public override async Task ExecuteArmed(ServerBattle battle, Say e) { await battle.StartGame(); }