public void Init(GameParams gameParams) { _tileController.Cleanup(); _crystalController.Cleanup(); _tileController.Init(gameParams.Difficulty); _crystalController.Init(gameParams.CrystalGenerationMode); }
public void Init(GameParams gameParams) { _tileController.Cleanup(); _crystalController.Cleanup(); _tileController.Init(gameParams.Difficulty); _crystalController.Init(gameParams.CrystalGenerationMode); }