public void SubtractFromCurrentValue(VarInteger aValue) { CurrentValue -= aValue.CurrentValue; if (CurrentValue <= 0) { CurrentValue = 0; } }
//-- Current Value VarInt public void SetCurrentValue(VarInteger aValue) { CurrentValue = aValue.CurrentValue; if (CurrentValue <= 0) { CurrentValue = 0; } }
public void SetCurrentValue(VarInteger aValue) { CurrentValue = aValue.CurrentValue; if (Constraint && CurrentValue >= MaxValue) { CurrentValue = MaxValue; } if (Constraint && CurrentValue <= MinValue) { CurrentValue = MinValue; } }
public void SubtractFromCurrentValue(VarInteger aValue) { CurrentValue -= aValue.CurrentValue; if (Constraint && CurrentValue >= MaxValue) { CurrentValue = MaxValue; } if (Constraint && CurrentValue <= MinValue) { CurrentValue = MinValue; } }
public void AddToCurrentValue(VarInteger aValue) { CurrentValue += aValue.CurrentValue; }
public void SetCurrentTask(VarInteger aValue) { CurrentTask = aValue.CurrentValue; }
public void SetCurrentTaskUserToken(VarInteger aValue) { CurrentIndex = CurrentLevel - 1; LevelSession[CurrentIndex].TaskSession[CurrentTask].UserToken = aValue.CurrentValue; }
public void GetCurrentLevelStar(VarInteger aValue) { CurrentIndex = CurrentLevel - 1; aValue.CurrentValue = LevelSession[CurrentIndex].Star; }
public void SetCurrentLevelStar(VarInteger aValue) { CurrentIndex = CurrentLevel - 1; LevelSession[CurrentIndex].Star = aValue.CurrentValue; }
public void SetCurrentLevel(VarInteger aValue) { CurrentLevel = aValue.CurrentValue; PlayerPrefs.SetInt("CurrentLevel", CurrentLevel); }
public void SetCurrentIndex(VarInteger aValue) { CurrentIndex = aValue.CurrentValue; }
public void SetSessionValue(VarInteger aValue) { SessionValue.CurrentValue = aValue.CurrentValue; }