public void SubtractFromCurrentValue(VarInteger aValue)
 {
     CurrentValue -= aValue.CurrentValue;
     if (CurrentValue <= 0)
     {
         CurrentValue = 0;
     }
 }
 //-- Current Value VarInt
 public void SetCurrentValue(VarInteger aValue)
 {
     CurrentValue = aValue.CurrentValue;
     if (CurrentValue <= 0)
     {
         CurrentValue = 0;
     }
 }
 public void SetCurrentValue(VarInteger aValue)
 {
     CurrentValue = aValue.CurrentValue;
     if (Constraint && CurrentValue >= MaxValue)
     {
         CurrentValue = MaxValue;
     }
     if (Constraint && CurrentValue <= MinValue)
     {
         CurrentValue = MinValue;
     }
 }
 public void SubtractFromCurrentValue(VarInteger aValue)
 {
     CurrentValue -= aValue.CurrentValue;
     if (Constraint && CurrentValue >= MaxValue)
     {
         CurrentValue = MaxValue;
     }
     if (Constraint && CurrentValue <= MinValue)
     {
         CurrentValue = MinValue;
     }
 }
 public void AddToCurrentValue(VarInteger aValue)
 {
     CurrentValue += aValue.CurrentValue;
 }
예제 #6
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 public void SetCurrentTask(VarInteger aValue)
 {
     CurrentTask = aValue.CurrentValue;
 }
예제 #7
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 public void SetCurrentTaskUserToken(VarInteger aValue)
 {
     CurrentIndex = CurrentLevel - 1;
     LevelSession[CurrentIndex].TaskSession[CurrentTask].UserToken = aValue.CurrentValue;
 }
예제 #8
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 public void GetCurrentLevelStar(VarInteger aValue)
 {
     CurrentIndex        = CurrentLevel - 1;
     aValue.CurrentValue = LevelSession[CurrentIndex].Star;
 }
예제 #9
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 public void SetCurrentLevelStar(VarInteger aValue)
 {
     CurrentIndex = CurrentLevel - 1;
     LevelSession[CurrentIndex].Star = aValue.CurrentValue;
 }
예제 #10
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 public void SetCurrentLevel(VarInteger aValue)
 {
     CurrentLevel = aValue.CurrentValue;
     PlayerPrefs.SetInt("CurrentLevel", CurrentLevel);
 }
 public void SetCurrentIndex(VarInteger aValue)
 {
     CurrentIndex = aValue.CurrentValue;
 }
예제 #12
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 public void SetSessionValue(VarInteger aValue)
 {
     SessionValue.CurrentValue = aValue.CurrentValue;
 }