public void SubtractFromCurrentValue(VarFloat aValue) { CurrentValue -= aValue.CurrentValue; if (Constraint && CurrentValue <= MinValue) { CurrentValue = MinValue; } }
//-- Current Value VarFloat public void SetCurrentValue(VarFloat aValue) { CurrentValue = aValue.CurrentValue; if (CurrentValue <= 0) { CurrentValue = 0; } }
public void AddToCurrentValue(VarFloat aValue) { CurrentValue += aValue.CurrentValue; if (Constraint && CurrentValue >= MaxValue) { CurrentValue = MaxValue; } }
public void SubtractFromCurrentValue(VarFloat aValue) { CurrentValue -= aValue.CurrentValue; if (CurrentValue <= 0) { CurrentValue = 0; } }
public void SetCurrentValue(VarFloat aValue) { CurrentValue = aValue.CurrentValue; if (Constraint && CurrentValue >= MaxValue) { CurrentValue = MaxValue; } if (Constraint && CurrentValue <= MinValue) { CurrentValue = MinValue; } }
public void SetSessionValue(VarFloat aValue) { SessionValue.CurrentValue = aValue.CurrentValue; }
public void AddToCurrentValue(VarFloat aValue) { CurrentValue += aValue.CurrentValue; }
public void SetCurrentTaskUserScore(VarFloat aValue) { CurrentIndex = CurrentLevel - 1; LevelSession[CurrentIndex].TaskSession[CurrentTask].UserScore = aValue.CurrentValue; }
public void GetCurrentLevelScore(VarFloat aValue) { CurrentIndex = CurrentLevel - 1; aValue.CurrentValue = LevelSession[CurrentIndex].Score; }
public void SubtractFromCurrentValue(VarFloat aValue) { CurrentValue -= aValue.CurrentValue; }
public void SetCurrentValue(VarFloat aValue) { CurrentValue = aValue.CurrentValue; }