public void SubtractFromCurrentValue(VarFloat aValue)
 {
     CurrentValue -= aValue.CurrentValue;
     if (Constraint && CurrentValue <= MinValue)
     {
         CurrentValue = MinValue;
     }
 }
 //-- Current Value VarFloat
 public void SetCurrentValue(VarFloat aValue)
 {
     CurrentValue = aValue.CurrentValue;
     if (CurrentValue <= 0)
     {
         CurrentValue = 0;
     }
 }
 public void AddToCurrentValue(VarFloat aValue)
 {
     CurrentValue += aValue.CurrentValue;
     if (Constraint && CurrentValue >= MaxValue)
     {
         CurrentValue = MaxValue;
     }
 }
 public void SubtractFromCurrentValue(VarFloat aValue)
 {
     CurrentValue -= aValue.CurrentValue;
     if (CurrentValue <= 0)
     {
         CurrentValue = 0;
     }
 }
 public void SetCurrentValue(VarFloat aValue)
 {
     CurrentValue = aValue.CurrentValue;
     if (Constraint && CurrentValue >= MaxValue)
     {
         CurrentValue = MaxValue;
     }
     if (Constraint && CurrentValue <= MinValue)
     {
         CurrentValue = MinValue;
     }
 }
Esempio n. 6
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 public void SetSessionValue(VarFloat aValue)
 {
     SessionValue.CurrentValue = aValue.CurrentValue;
 }
 public void AddToCurrentValue(VarFloat aValue)
 {
     CurrentValue += aValue.CurrentValue;
 }
Esempio n. 8
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 public void SetCurrentTaskUserScore(VarFloat aValue)
 {
     CurrentIndex = CurrentLevel - 1;
     LevelSession[CurrentIndex].TaskSession[CurrentTask].UserScore = aValue.CurrentValue;
 }
Esempio n. 9
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 public void GetCurrentLevelScore(VarFloat aValue)
 {
     CurrentIndex        = CurrentLevel - 1;
     aValue.CurrentValue = LevelSession[CurrentIndex].Score;
 }
 public void SubtractFromCurrentValue(VarFloat aValue)
 {
     CurrentValue -= aValue.CurrentValue;
 }
 public void SetCurrentValue(VarFloat aValue)
 {
     CurrentValue = aValue.CurrentValue;
 }