public PlayerMoveHandler(PlayerInputState inputState, Player player, Settings settings, LevelBoundary levelBoundary) { _levelBoundary = levelBoundary; _settings = settings; _player = player; _inputState = inputState; }
public PlayerShootHandler(PlayerInputState inputState, Bullet.Factory bulletFactory, Settings settings, Player player, AudioPlayer audioPlayer) { _audioPlayer = audioPlayer; _player = player; _settings = settings; _bulletFactory = bulletFactory; _inputState = inputState; }
public PlayerMoveHandler( PlayerInputState inputState, PlayerModel player, Settings settings) { _settings = settings; _player = player; _inputState = inputState; }
public PlayerShootHandler( PlayerInputState inputState, Bullet.Factory bulletFactory, Settings settings, PlayerModel player) { _player = player; _settings = settings; _bulletFactory = bulletFactory; _inputState = inputState; }
public PlayerShootHandler( PlayerInputState inputState, Bullet.Pool bulletPool, Settings settings, Player player, AudioPlayer audioPlayer) { _audioPlayer = audioPlayer; _player = player; _settings = settings; _bulletPool = bulletPool; _inputState = inputState; }
public PlayerInputHandler(PlayerInputState inputState) { _inputState = inputState; }