Example #1
0
 public PlayerMoveHandler(PlayerInputState inputState, Player player, Settings settings, LevelBoundary levelBoundary)
 {
     _levelBoundary = levelBoundary;
     _settings      = settings;
     _player        = player;
     _inputState    = inputState;
 }
Example #2
0
 public PlayerShootHandler(PlayerInputState inputState, Bullet.Factory bulletFactory, Settings settings, Player player, AudioPlayer audioPlayer)
 {
     _audioPlayer   = audioPlayer;
     _player        = player;
     _settings      = settings;
     _bulletFactory = bulletFactory;
     _inputState    = inputState;
 }
 public PlayerMoveHandler(
     PlayerInputState inputState,
     PlayerModel player,
     Settings settings)
 {
     _settings   = settings;
     _player     = player;
     _inputState = inputState;
 }
Example #4
0
 public PlayerMoveHandler(
     PlayerInputState inputState,
     PlayerModel player,
     Settings settings)
 {
     _settings = settings;
     _player = player;
     _inputState = inputState;
 }
Example #5
0
 public PlayerShootHandler(
     PlayerInputState inputState,
     Bullet.Factory bulletFactory,
     Settings settings,
     PlayerModel player)
 {
     _player = player;
     _settings = settings;
     _bulletFactory = bulletFactory;
     _inputState = inputState;
 }
Example #6
0
 public PlayerShootHandler(
     PlayerInputState inputState,
     Bullet.Pool bulletPool,
     Settings settings,
     Player player,
     AudioPlayer audioPlayer)
 {
     _audioPlayer = audioPlayer;
     _player      = player;
     _settings    = settings;
     _bulletPool  = bulletPool;
     _inputState  = inputState;
 }
Example #7
0
 public PlayerInputHandler(PlayerInputState inputState)
 {
     _inputState = inputState;
 }
Example #8
0
 public PlayerInputHandler(PlayerInputState inputState)
 {
     _inputState = inputState;
 }