public void Construct(LevelHelper level, Settings settings) { Debug.Log(gameObject.name + " Construct"); _level = level; _settings = settings; _rigidBody = GetComponent <Rigidbody>(); }
public AsteroidManager( Settings settings, Asteroid.Factory asteroidFactory, LevelHelper level) { _settings = settings; _timeIntervalBetweenSpawns = _settings.maxSpawnTime / (_settings.maxSpawns - _settings.startingSpawns); _timeToNextSpawn = _timeIntervalBetweenSpawns; _asteroidFactory = asteroidFactory; _level = level; }
public ShipStateMoving( Settings settings, Ship ship, LevelHelper level, [Inject(Id = "Main")] Camera mainCamera) { _ship = ship; _settings = settings; _level = level; _mainCamera = mainCamera; }
public void Construct(LevelHelper level, Settings settings) { _level = level; _settings = settings; _rigidBody = GetComponent <Rigidbody>(); }