void OnShipCrashed() { Assert.That(_state == GameStates.Playing); _state = GameStates.GameOver; _asteroidSpawner.Stop(); if (_elapsedTime > SavedBestTime) { SavedBestTime = _elapsedTime; } }
void OnShipCrashed() { Assert.That(_state == GameStates.Playing); _state = GameStates.GameOver; _asteroidSpawner.Stop(); }