public void TestSpawnNext() { _asteroidManager.Start(); _asteroidManager.SpawnNext(); Assert.AreEqual(_asteroidManager.Asteroids.Count(), _asteroidManagerSettings.startingSpawns + 1); }
public void Tick() { if (Input.GetKeyDown(KeyCode.F4)) { _asteroidManager.SpawnNext(); Log.Info("Spawned new asteroid!"); } }