示例#1
0
 /// <summary> 专注效果 (玩家, 攻击方, 攻击轨迹)  </summary>
 public virtual void Activate(ConcentrateTrail self, Player player, Player attacker, AttackTrail trail)
 {
 }
示例#2
0
 /// <summary> 攻击效果 (玩家, 目标, 打中目标的方向)  </summary>
 public virtual void Activate(AttackTrail self, Player player, Player enemy, float dir)
 {
 }