Exemple #1
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 /// <summary> 专注效果 (玩家, 攻击方, 攻击轨迹)  </summary>
 public virtual void Activate(ConcentrateTrail self, Player player, Player attacker, AttackTrail trail)
 {
 }
Exemple #2
0
 /// <summary> 攻击效果 (玩家, 目标, 打中目标的方向)  </summary>
 public virtual void Activate(AttackTrail self, Player player, Player enemy, float dir)
 {
 }