// Brightness = 100 -> 0 protected override void DrawBrightness() { Graphics g = Graphics.FromImage(bmp); HSB color = new HSB(SetColor.HSB.Hue, SetColor.HSB.Saturation, 0.0); for (int i = 0; i < height; i++) { color.Brightness = 1.0 - (double)i / (height - 1); g.DrawLine(new Pen(color), 0, i, width, i); } }
// Hue = 0 -> 360 // Saturation = 100 -> 0 protected override void DrawBrightness() { Graphics g = Graphics.FromImage(bmp); HSB start = new HSB(0.0, 1.0, SetColor.HSB.Brightness); HSB end = new HSB(0.0, 0.0, SetColor.HSB.Brightness); for (int i = 0; i < width; i++) { start.Hue = end.Hue = (double)i / (height - 1); LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, 1, height), start.ToColor(), end.ToColor(), 90, false); g.FillRectangle(brush, new Rectangle(i, 0, 1, height)); } }
// Hue = 0 -> 360 // Saturation = 100 -> 0 protected override void DrawBrightness() { Graphics g = Graphics.FromImage(bmp); HSB start = new HSB(0.0, 1.0, SetColor.HSB.Brightness); HSB end = new HSB(0.0, 0.0, SetColor.HSB.Brightness); for (int i = 0; i < width; i++) { start.Hue = end.Hue = (double)i / (height - 1); LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, 1, height), start.ToColor(), end.ToColor(), 90, false); g.FillRectangle(brush, new Rectangle(i, 0, 1, height)); } }
// Saturation = 0 -> 100 // Brightness = 100 -> 0 protected override void DrawHue() { Graphics g = Graphics.FromImage(bmp); HSB start = new HSB(SetColor.HSB.Hue, 0.0, 0.0); HSB end = new HSB(SetColor.HSB.Hue, 1.0, 0.0); for (int i = 0; i < height; i++) { start.Brightness = end.Brightness = 1.0 - (double)i / (height - 1); LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, width, 1), start.ToColor(), end.ToColor(), 0, false); g.FillRectangle(brush, new Rectangle(0, i, width, 1)); } }
public static Color ToColor(HSB hsb) { int Mid; int Max = Helpers.Round(hsb.Brightness * 255); int Min = Helpers.Round((1.0 - hsb.Saturation) * (hsb.Brightness / 1.0) * 255); double q = (double)(Max - Min) / 255; if (hsb.Hue >= 0 && hsb.Hue <= (double)1 / 6) { Mid = Helpers.Round(((hsb.Hue - 0) * q) * 1530 + Min); return(Color.FromArgb(Max, Mid, Min)); } if (hsb.Hue <= (double)1 / 3) { Mid = Helpers.Round(-((hsb.Hue - (double)1 / 6) * q) * 1530 + Max); return(Color.FromArgb(Mid, Max, Min)); } if (hsb.Hue <= 0.5) { Mid = Helpers.Round(((hsb.Hue - (double)1 / 3) * q) * 1530 + Min); return(Color.FromArgb(Min, Max, Mid)); } if (hsb.Hue <= (double)2 / 3) { Mid = Helpers.Round(-((hsb.Hue - 0.5) * q) * 1530 + Max); return(Color.FromArgb(Min, Mid, Max)); } if (hsb.Hue <= (double)5 / 6) { Mid = Helpers.Round(((hsb.Hue - (double)2 / 3) * q) * 1530 + Min); return(Color.FromArgb(Mid, Min, Max)); } if (hsb.Hue <= 1.0) { Mid = Helpers.Round(-((hsb.Hue - (double)5 / 6) * q) * 1530 + Max); return(Color.FromArgb(Max, Min, Mid)); } return(Color.FromArgb(0, 0, 0)); }
// Hue = 360 -> 0 protected override void DrawHue() { Graphics g = Graphics.FromImage(bmp); HSB color = new HSB(0.0, 1.0, 1.0); for (int i = 0; i < height; i++) { color.Hue = 1.0 - (double)i / (height - 1); g.DrawLine(new Pen(color), 0, i, width, i); } }
public void CMYKUpdate() { this.RGB = this.CMYK; this.HSB = this.CMYK; }
public void RGBUpdate() { this.HSB = this.RGB; this.CMYK = this.RGB; }
public MyColor(Color color) { this.RGB = color; this.HSB = color; this.CMYK = color; }
public static HSB ToHSB(Color color) { HSB hsb = new HSB(); int Max, Min; if (color.R > color.G) { Max = color.R; Min = color.G; } else { Max = color.G; Min = color.R; } if (color.B > Max) { Max = color.B; } else if (color.B < Min) { Min = color.B; } int Diff = Max - Min; hsb.Brightness = (double)Max / 255; if (Max == 0) { hsb.Saturation = 0; } else { hsb.Saturation = (double)Diff / Max; } double q; if (Diff == 0) { q = 0; } else { q = (double)60 / Diff; } if (Max == color.R) { if (color.G < color.B) { hsb.Hue = (360 + q * (color.G - color.B)) / 360; } else { hsb.Hue = q * (color.G - color.B) / 360; } } else if (Max == color.G) { hsb.Hue = (120 + q * (color.B - color.R)) / 360; } else if (Max == color.B) { hsb.Hue = (240 + q * (color.R - color.G)) / 360; } else { hsb.Hue = 0.0; } return(hsb); }
// Saturation = 0 -> 100 // Brightness = 100 -> 0 protected override void DrawHue() { Graphics g = Graphics.FromImage(bmp); HSB start = new HSB(SetColor.HSB.Hue, 0.0, 0.0); HSB end = new HSB(SetColor.HSB.Hue, 1.0, 0.0); for (int i = 0; i < height; i++) { start.Brightness = end.Brightness = 1.0 - (double)i / (height - 1); LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, width, 1), start.ToColor(), end.ToColor(), 0, false); g.FillRectangle(brush, new Rectangle(0, i, width, 1)); } }
public static HSB ToHSB(Color color) { HSB hsb = new HSB(); int Max, Min; if (color.R > color.G) { Max = color.R; Min = color.G; } else { Max = color.G; Min = color.R; } if (color.B > Max) Max = color.B; else if (color.B < Min) Min = color.B; int Diff = Max - Min; hsb.Brightness = (double)Max / 255; if (Max == 0) hsb.Saturation = 0; else hsb.Saturation = (double)Diff / Max; double q; if (Diff == 0) q = 0; else q = (double)60 / Diff; if (Max == color.R) { if (color.G < color.B) hsb.Hue = (360 + q * (color.G - color.B)) / 360; else hsb.Hue = q * (color.G - color.B) / 360; } else if (Max == color.G) hsb.Hue = (120 + q * (color.B - color.R)) / 360; else if (Max == color.B) hsb.Hue = (240 + q * (color.R - color.G)) / 360; else hsb.Hue = 0.0; return hsb; }
public void RGBUpdate() { this.HSB = this.RGB; this.CMYK = this.RGB; }
public void CMYKUpdate() { this.RGB = this.CMYK; this.HSB = this.CMYK; }
public MyColor(Color color) { this.RGB = color; this.HSB = color; this.CMYK = color; }
public static Color ToColor(HSB hsb) { int Mid; int Max = Helpers.Round(hsb.Brightness * 255); int Min = Helpers.Round((1.0 - hsb.Saturation) * (hsb.Brightness / 1.0) * 255); double q = (double)(Max - Min) / 255; if (hsb.Hue >= 0 && hsb.Hue <= (double)1 / 6) { Mid = Helpers.Round(((hsb.Hue - 0) * q) * 1530 + Min); return Color.FromArgb(Max, Mid, Min); } if (hsb.Hue <= (double)1 / 3) { Mid = Helpers.Round(-((hsb.Hue - (double)1 / 6) * q) * 1530 + Max); return Color.FromArgb(Mid, Max, Min); } if (hsb.Hue <= 0.5) { Mid = Helpers.Round(((hsb.Hue - (double)1 / 3) * q) * 1530 + Min); return Color.FromArgb(Min, Max, Mid); } if (hsb.Hue <= (double)2 / 3) { Mid = Helpers.Round(-((hsb.Hue - 0.5) * q) * 1530 + Max); return Color.FromArgb(Min, Mid, Max); } if (hsb.Hue <= (double)5 / 6) { Mid = Helpers.Round(((hsb.Hue - (double)2 / 3) * q) * 1530 + Min); return Color.FromArgb(Mid, Min, Max); } if (hsb.Hue <= 1.0) { Mid = Helpers.Round(-((hsb.Hue - (double)5 / 6) * q) * 1530 + Max); return Color.FromArgb(Max, Min, Mid); } return Color.FromArgb(0, 0, 0); }