// Brightness = 100 -> 0
        protected override void DrawBrightness()
        {
            Graphics g = Graphics.FromImage(bmp);
            HSB color = new HSB(SetColor.HSB.Hue, SetColor.HSB.Saturation, 0.0);

            for (int i = 0; i < height; i++)
            {
                color.Brightness = 1.0 - (double)i / (height - 1);
                g.DrawLine(new Pen(color), 0, i, width, i);
            }
        }
Exemplo n.º 2
0
        // Hue = 0 -> 360
        // Saturation = 100 -> 0
        protected override void DrawBrightness()
        {
            Graphics g     = Graphics.FromImage(bmp);
            HSB      start = new HSB(0.0, 1.0, SetColor.HSB.Brightness);
            HSB      end   = new HSB(0.0, 0.0, SetColor.HSB.Brightness);

            for (int i = 0; i < width; i++)
            {
                start.Hue = end.Hue = (double)i / (height - 1);
                LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, 1, height),
                                                                    start.ToColor(), end.ToColor(), 90, false);
                g.FillRectangle(brush, new Rectangle(i, 0, 1, height));
            }
        }
Exemplo n.º 3
0
        // Hue = 0 -> 360
        // Saturation = 100 -> 0
        protected override void DrawBrightness()
        {
            Graphics g = Graphics.FromImage(bmp);
            HSB start = new HSB(0.0, 1.0, SetColor.HSB.Brightness);
            HSB end = new HSB(0.0, 0.0, SetColor.HSB.Brightness);

            for (int i = 0; i < width; i++)
            {
                start.Hue = end.Hue = (double)i / (height - 1);
                LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, 1, height),
                    start.ToColor(), end.ToColor(), 90, false);
                g.FillRectangle(brush, new Rectangle(i, 0, 1, height));
            }
        }
Exemplo n.º 4
0
        // Saturation = 0 -> 100
        // Brightness = 100 -> 0
        protected override void DrawHue()
        {
            Graphics g     = Graphics.FromImage(bmp);
            HSB      start = new HSB(SetColor.HSB.Hue, 0.0, 0.0);
            HSB      end   = new HSB(SetColor.HSB.Hue, 1.0, 0.0);

            for (int i = 0; i < height; i++)
            {
                start.Brightness = end.Brightness = 1.0 - (double)i / (height - 1);
                LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, width, 1),
                                                                    start.ToColor(), end.ToColor(), 0, false);
                g.FillRectangle(brush, new Rectangle(0, i, width, 1));
            }
        }
        public static Color ToColor(HSB hsb)
        {
            int Mid;

            int    Max = Helpers.Round(hsb.Brightness * 255);
            int    Min = Helpers.Round((1.0 - hsb.Saturation) * (hsb.Brightness / 1.0) * 255);
            double q   = (double)(Max - Min) / 255;

            if (hsb.Hue >= 0 && hsb.Hue <= (double)1 / 6)
            {
                Mid = Helpers.Round(((hsb.Hue - 0) * q) * 1530 + Min);
                return(Color.FromArgb(Max, Mid, Min));
            }
            if (hsb.Hue <= (double)1 / 3)
            {
                Mid = Helpers.Round(-((hsb.Hue - (double)1 / 6) * q) * 1530 + Max);
                return(Color.FromArgb(Mid, Max, Min));
            }
            if (hsb.Hue <= 0.5)
            {
                Mid = Helpers.Round(((hsb.Hue - (double)1 / 3) * q) * 1530 + Min);
                return(Color.FromArgb(Min, Max, Mid));
            }
            if (hsb.Hue <= (double)2 / 3)
            {
                Mid = Helpers.Round(-((hsb.Hue - 0.5) * q) * 1530 + Max);
                return(Color.FromArgb(Min, Mid, Max));
            }
            if (hsb.Hue <= (double)5 / 6)
            {
                Mid = Helpers.Round(((hsb.Hue - (double)2 / 3) * q) * 1530 + Min);
                return(Color.FromArgb(Mid, Min, Max));
            }
            if (hsb.Hue <= 1.0)
            {
                Mid = Helpers.Round(-((hsb.Hue - (double)5 / 6) * q) * 1530 + Max);
                return(Color.FromArgb(Max, Min, Mid));
            }
            return(Color.FromArgb(0, 0, 0));
        }
        // Hue = 360 -> 0
        protected override void DrawHue()
        {
            Graphics g = Graphics.FromImage(bmp);
            HSB color = new HSB(0.0, 1.0, 1.0);

            for (int i = 0; i < height; i++)
            {
                color.Hue = 1.0 - (double)i / (height - 1);
                g.DrawLine(new Pen(color), 0, i, width, i);
            }
        }
 public void CMYKUpdate()
 {
     this.RGB = this.CMYK;
     this.HSB = this.CMYK;
 }
 public void RGBUpdate()
 {
     this.HSB  = this.RGB;
     this.CMYK = this.RGB;
 }
 public MyColor(Color color)
 {
     this.RGB  = color;
     this.HSB  = color;
     this.CMYK = color;
 }
        public static HSB ToHSB(Color color)
        {
            HSB hsb = new HSB();

            int Max, Min;

            if (color.R > color.G)
            {
                Max = color.R; Min = color.G;
            }
            else
            {
                Max = color.G; Min = color.R;
            }
            if (color.B > Max)
            {
                Max = color.B;
            }
            else if (color.B < Min)
            {
                Min = color.B;
            }

            int Diff = Max - Min;

            hsb.Brightness = (double)Max / 255;

            if (Max == 0)
            {
                hsb.Saturation = 0;
            }
            else
            {
                hsb.Saturation = (double)Diff / Max;
            }

            double q;

            if (Diff == 0)
            {
                q = 0;
            }
            else
            {
                q = (double)60 / Diff;
            }

            if (Max == color.R)
            {
                if (color.G < color.B)
                {
                    hsb.Hue = (360 + q * (color.G - color.B)) / 360;
                }
                else
                {
                    hsb.Hue = q * (color.G - color.B) / 360;
                }
            }
            else if (Max == color.G)
            {
                hsb.Hue = (120 + q * (color.B - color.R)) / 360;
            }
            else if (Max == color.B)
            {
                hsb.Hue = (240 + q * (color.R - color.G)) / 360;
            }
            else
            {
                hsb.Hue = 0.0;
            }

            return(hsb);
        }
Exemplo n.º 11
0
        // Saturation = 0 -> 100
        // Brightness = 100 -> 0
        protected override void DrawHue()
        {
            Graphics g = Graphics.FromImage(bmp);
            HSB start = new HSB(SetColor.HSB.Hue, 0.0, 0.0);
            HSB end = new HSB(SetColor.HSB.Hue, 1.0, 0.0);

            for (int i = 0; i < height; i++)
            {
                start.Brightness = end.Brightness = 1.0 - (double)i / (height - 1);
                LinearGradientBrush brush = new LinearGradientBrush(new Rectangle(0, 0, width, 1),
                    start.ToColor(), end.ToColor(), 0, false);
                g.FillRectangle(brush, new Rectangle(0, i, width, 1));
            }
        }
Exemplo n.º 12
0
        public static HSB ToHSB(Color color)
        {
            HSB hsb = new HSB();

            int Max, Min;

            if (color.R > color.G) { Max = color.R; Min = color.G; }
            else { Max = color.G; Min = color.R; }
            if (color.B > Max) Max = color.B;
            else if (color.B < Min) Min = color.B;

            int Diff = Max - Min;

            hsb.Brightness = (double)Max / 255;

            if (Max == 0) hsb.Saturation = 0;
            else hsb.Saturation = (double)Diff / Max;

            double q;
            if (Diff == 0) q = 0;
            else q = (double)60 / Diff;

            if (Max == color.R)
            {
                if (color.G < color.B) hsb.Hue = (360 + q * (color.G - color.B)) / 360;
                else hsb.Hue = q * (color.G - color.B) / 360;
            }
            else if (Max == color.G) hsb.Hue = (120 + q * (color.B - color.R)) / 360;
            else if (Max == color.B) hsb.Hue = (240 + q * (color.R - color.G)) / 360;
            else hsb.Hue = 0.0;

            return hsb;
        }
Exemplo n.º 13
0
 public void RGBUpdate()
 {
     this.HSB = this.RGB;
     this.CMYK = this.RGB;
 }
Exemplo n.º 14
0
 public void CMYKUpdate()
 {
     this.RGB = this.CMYK;
     this.HSB = this.CMYK;
 }
Exemplo n.º 15
0
 public MyColor(Color color)
 {
     this.RGB = color;
     this.HSB = color;
     this.CMYK = color;
 }
Exemplo n.º 16
0
        public static Color ToColor(HSB hsb)
        {
            int Mid;

            int Max = Helpers.Round(hsb.Brightness * 255);
            int Min = Helpers.Round((1.0 - hsb.Saturation) * (hsb.Brightness / 1.0) * 255);
            double q = (double)(Max - Min) / 255;

            if (hsb.Hue >= 0 && hsb.Hue <= (double)1 / 6)
            {
                Mid = Helpers.Round(((hsb.Hue - 0) * q) * 1530 + Min);
                return Color.FromArgb(Max, Mid, Min);
            }
            if (hsb.Hue <= (double)1 / 3)
            {
                Mid = Helpers.Round(-((hsb.Hue - (double)1 / 6) * q) * 1530 + Max);
                return Color.FromArgb(Mid, Max, Min);
            }
            if (hsb.Hue <= 0.5)
            {
                Mid = Helpers.Round(((hsb.Hue - (double)1 / 3) * q) * 1530 + Min);
                return Color.FromArgb(Min, Max, Mid);
            }
            if (hsb.Hue <= (double)2 / 3)
            {
                Mid = Helpers.Round(-((hsb.Hue - 0.5) * q) * 1530 + Max);
                return Color.FromArgb(Min, Mid, Max);
            }
            if (hsb.Hue <= (double)5 / 6)
            {
                Mid = Helpers.Round(((hsb.Hue - (double)2 / 3) * q) * 1530 + Min);
                return Color.FromArgb(Mid, Min, Max);
            }
            if (hsb.Hue <= 1.0)
            {
                Mid = Helpers.Round(-((hsb.Hue - (double)5 / 6) * q) * 1530 + Max);
                return Color.FromArgb(Max, Min, Mid);
            }
            return Color.FromArgb(0, 0, 0);
        }