示例#1
0
        private void OnLoadSceneFailure(GameEventBase gameEventBase)
        {
            LoadSceneFailureGameEvent ne = (LoadSceneFailureGameEvent)gameEventBase;

            if (ne.UserData != this)
            {
                return;
            }

            Log.Error("Load scene '{0}' failure, error message '{1}'.", ne.SceneAssetName, ne.ErrorMessage);
        }
示例#2
0
 private void OnLoadSceneFailure(GameEventBase gameEventBase)
 {
     LoadSceneFailureGameEvent ne = (LoadSceneFailureGameEvent)gameEventBase;
     //todo
 }