private void OnLoadSceneFailure(GameEventBase gameEventBase) { LoadSceneFailureGameEvent ne = (LoadSceneFailureGameEvent)gameEventBase; if (ne.UserData != this) { return; } Log.Error("Load scene '{0}' failure, error message '{1}'.", ne.SceneAssetName, ne.ErrorMessage); }
private void OnLoadSceneFailure(GameEventBase gameEventBase) { LoadSceneFailureGameEvent ne = (LoadSceneFailureGameEvent)gameEventBase; //todo }