public void Bleed() { Point p = Position; if (Game.Current.RNG.Next(3) == 0) { p += new Point(-1 + Game.Current.RNG.Next(3), -1 + Game.Current.RNG.Next(3)); } Decal.Generate(Decal.Prefabs.BloodDrops, p); }
public void BleedDirectly() { Decal.Generate(Decal.Prefabs.BloodDrops, Position); }