Exemple #1
0
        public void Bleed()
        {
            Point p = Position;

            if (Game.Current.RNG.Next(3) == 0)
            {
                p += new Point(-1 + Game.Current.RNG.Next(3), -1 + Game.Current.RNG.Next(3));
            }
            Decal.Generate(Decal.Prefabs.BloodDrops, p);
        }
Exemple #2
0
 public void BleedDirectly()
 {
     Decal.Generate(Decal.Prefabs.BloodDrops, Position);
 }