public override void Shutdown()
 {
     GameEntry.RemoveUpdateComponent(this);
 }
示例#2
0
 /// <summary>
 /// 初始化可写区资源包信息
 /// </summary>
 private void InitLocalAssetBundleInfo()
 {
     GameEntry.Log(LogCategory.Resource, "InitLocalAssetBundleInfo");
     m_LocalAssetsVersionDic = LocalAssetManager.GetAssetBundleVersionList(ref m_LocalAssetsVersion);
     CheckVersionChange();
 }
 protected override void OnAwake()
 {
     base.OnAwake();
     GameEntry.RegisterUpdateComponent(this);
     m_DownloadManager = new DownloadManager();
 }
示例#4
0
 public override void Shutdown()
 {
     m_TimeManager.Dispose();
     GameEntry.RemoveUpdateComponent(this);
 }