public override void Shutdown() { GameEntry.RemoveUpdateComponent(this); }
/// <summary> /// 初始化可写区资源包信息 /// </summary> private void InitLocalAssetBundleInfo() { GameEntry.Log(LogCategory.Resource, "InitLocalAssetBundleInfo"); m_LocalAssetsVersionDic = LocalAssetManager.GetAssetBundleVersionList(ref m_LocalAssetsVersion); CheckVersionChange(); }
protected override void OnAwake() { base.OnAwake(); GameEntry.RegisterUpdateComponent(this); m_DownloadManager = new DownloadManager(); }
public override void Shutdown() { m_TimeManager.Dispose(); GameEntry.RemoveUpdateComponent(this); }