public List <FindResult> FindComponents(string searchPath, string filter, ClassInfo classInfo, BatchExpressionGroup root) { List <FindResult> results = new List <FindResult>(); List <string> assets = FindAsset.FindAllAssets(searchPath, filter); FixExpressionsValue(classInfo, root); for (int i = 0; i < assets.Count; ++i) { GameObject gameObj = AssetDatabase.LoadAssetAtPath <GameObject>(assets[i]); if (gameObj != null) { Component[] insts = gameObj.GetComponentsInChildren(classInfo.type); if (insts != null && insts.Length > 0) { for (int j = 0; j < insts.Length; ++j) { if (CheckConditions(classInfo, insts[i], root)) { results.Add(new FindResult(assets[i] + ":" + HierarchyUtil.FullPath(insts[j].transform), insts[j])); } } } } } return(results); }
public List <FindResult> FindRefrences(string searchPath, string filter, string asset) { List <FindResult> results = new List <FindResult>(); List <string> assets = FindAsset.FindAllAssets(searchPath, filter); for (int i = 0; i < assets.Count; ++i) { string[] deps = AssetDatabase.GetDependencies(assets[i]); if (ArrayUtility.Contains <string>(deps, asset)) { results.Add(new FindResult(assets[i], AssetDatabase.LoadAssetAtPath <GameObject>(assets[i]))); } } return(results); }
public List <FindResult> FindResources(string searchPath, string filter, ClassInfo classInfo, BatchExpressionGroup root) { List <FindResult> results = new List <FindResult>(); List <string> assets = FindAsset.FindAllAssets(searchPath, filter); FixExpressionsValue(classInfo, root); for (int i = 0; i < assets.Count; ++i) { UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(assets[i], classInfo.type); if (obj != null) { if (CheckConditions(classInfo, obj, root)) { results.Add(new FindResult(assets[i], obj)); } } } return(results); }