示例#1
0
        public List <FindResult> FindComponents(string searchPath, string filter, ClassInfo classInfo, BatchExpressionGroup root)
        {
            List <FindResult> results = new List <FindResult>();

            List <string> assets = FindAsset.FindAllAssets(searchPath, filter);

            FixExpressionsValue(classInfo, root);

            for (int i = 0; i < assets.Count; ++i)
            {
                GameObject gameObj = AssetDatabase.LoadAssetAtPath <GameObject>(assets[i]);

                if (gameObj != null)
                {
                    Component[] insts = gameObj.GetComponentsInChildren(classInfo.type);
                    if (insts != null && insts.Length > 0)
                    {
                        for (int j = 0; j < insts.Length; ++j)
                        {
                            if (CheckConditions(classInfo, insts[i], root))
                            {
                                results.Add(new FindResult(assets[i] + ":" + HierarchyUtil.FullPath(insts[j].transform), insts[j]));
                            }
                        }
                    }
                }
            }

            return(results);
        }
示例#2
0
        public List <FindResult> FindRefrences(string searchPath, string filter, string asset)
        {
            List <FindResult> results = new List <FindResult>();

            List <string> assets = FindAsset.FindAllAssets(searchPath, filter);

            for (int i = 0; i < assets.Count; ++i)
            {
                string[] deps = AssetDatabase.GetDependencies(assets[i]);
                if (ArrayUtility.Contains <string>(deps, asset))
                {
                    results.Add(new FindResult(assets[i], AssetDatabase.LoadAssetAtPath <GameObject>(assets[i])));
                }
            }

            return(results);
        }
示例#3
0
        public List <FindResult> FindResources(string searchPath, string filter, ClassInfo classInfo, BatchExpressionGroup root)
        {
            List <FindResult> results = new List <FindResult>();

            List <string> assets = FindAsset.FindAllAssets(searchPath, filter);

            FixExpressionsValue(classInfo, root);

            for (int i = 0; i < assets.Count; ++i)
            {
                UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(assets[i], classInfo.type);

                if (obj != null)
                {
                    if (CheckConditions(classInfo, obj, root))
                    {
                        results.Add(new FindResult(assets[i], obj));
                    }
                }
            }

            return(results);
        }