public RefreshSingle ( int player, int location, int sequence, int flag = 0x781fff ) : void | ||
player | int | |
location | int | |
sequence | int | |
flag | int | |
return | void |
private void OnMove(CoreMessage msg) { byte[] raw = msg.Reader.ReadBytes(16); int pc = raw[4]; int pl = raw[5]; int cc = raw[8]; int cl = raw[9]; int cs = raw[10]; int cp = raw[11]; SendToPlayer(msg, cc); GamePacketWriter packet = GamePacketFactory.Create(msg.Message); packet.Write(raw); if (!Convert.ToBoolean((cl & ((int)CardLocation.Grave + (int)CardLocation.Overlay))) && Convert.ToBoolean((cl & ((int)CardLocation.Deck + (int)CardLocation.Hand))) || Convert.ToBoolean((cp & (int)CardPosition.FaceDown))) { packet.SetPosition(2); packet.Write(0); } Game.SendToAllBut(packet, cc); if (cl != 0 && (cl & 0x80) == 0 && (cl != pl || pc != cc)) { Game.RefreshSingle(cc, cl, cs); } }
private void OnPosChange(CoreMessage msg) { byte[] raw = msg.Reader.ReadBytes(9); SendToAll(msg); int cc = raw[4]; int cl = raw[5]; int cs = raw[6]; int pp = raw[7]; int cp = raw[8]; if ((pp & (int)CardPosition.FaceDown) != 0 && (cp & (int)CardPosition.FaceUp) != 0) { Game.RefreshSingle(cc, cl, cs); } }
private void OnFlipSummoning(CoreMessage msg) { byte[] raw = msg.Reader.ReadBytes(8); Game.RefreshSingle(raw[4], raw[5], raw[6]); SendToAll(msg); }