StopDelayed() public method

public StopDelayed ( ) : void
return void
示例#1
0
        public void End()
        {
            State = GameState.End;

            SendToAll(GamePacketFactory.Create(StocMessage.DuelEnd));
            _server.StopDelayed();

            if (OnGameEnd != null)
            {
                OnGameEnd(this, EventArgs.Empty);
            }
        }
示例#2
0
 public void End()
 {
     SendToAll(new GameServerPacket(StocMessage.DuelEnd));
     _server.StopDelayed();
 }