private static void SetGameLoopMapDetailList(Response result) { if (result.Entities.IsNotNullOrEmpty()) { foreach (GameLoopMap obj in result.Entities) { //获取队员的技能积分 obj.User1Score = GameHelper.GetSportScoreByUser(obj.User1Id); obj.User2Score = GameHelper.GetSportScoreByUser(obj.User2Id); var filter = new GetGameLoopDetailListFilter { LoopId = obj.LoopId, MapId = obj.Id }; var detailList = GameHelper.GetGameLoopDetailList(filter).Entities; if (detailList.IsNotNullOrEmpty()) { obj.DetailList = detailList.ToList <EntityBase, GameLoopDetail>(); } //获取头像 GetUserHeadUrl(obj); } } }