public void SetScore(EntityBase loopObj) { var loop = (GameLoop)loopObj; var maps = GameHelper.GetLoopMapList(loop.Id); var order = GameHelper.GetGameOrder(loop.OrderId); loop.Fen1 = 0; loop.Fen2 = 0; loop.Game1 = 0; loop.Game2 = 0; loop.Score1 = 0; loop.Score2 = 0; loop.Team1 = 0; loop.Team2 = 0; foreach (var item in maps) { var obj = item as GameLoopMap; if (obj != null && (obj.Fen1 > 0 || obj.Fen2 > 0)) { loop.Fen1 += obj.Fen1; loop.Fen2 += obj.Fen2; loop.Game1 += obj.Game1; loop.Game2 += obj.Game2; if (obj.Game1 > obj.Game2) { loop.Team1++; } else { loop.Team2++; } } } //爱米模式 if (order.TeamScoreMode == TeamScoreMode.SINGLE_RACE.Id) { loop.Score1 = order.TeamScoreMode == TeamScoreMode.SINGLE_RACE.Id ? loop.Team1 : Globals.TT_SCORE_WIN; loop.Score2 = order.TeamScoreMode == TeamScoreMode.SINGLE_RACE.Id ? loop.Team2 : Globals.TT_SCORE_FAIL; } else { if (loop.Team1 > loop.Team2) { loop.Score1 = Globals.TT_SCORE_WIN; loop.Score2 = Globals.TT_SCORE_FAIL; } else if (loop.Team1 < loop.Team2) { loop.Score1 = Globals.TT_SCORE_FAIL; loop.Score2 = Globals.TT_SCORE_WIN; } } }