public Clock(EtGame etGame) : base(etGame) { DrawOrder = 10002; textures = new List<Texture2D>(); clockCount = 0; }
public Debugger(EtGame etGame) { this.etGame = etGame; Thread thread = new Thread(new ThreadStart(Maine)); thread.Start(); }
static void Main(string[] args) { Argumenten argumenten = new Argumenten(args); System.Console.WriteLine(argumenten); EtGame.instanz = new EtGame(argumenten.getFullScreen()); EtGame.instanz.Run(); }
public Header(EtGame theGame) : base(theGame) { etGame = theGame; itemCount = 0; clockCount = 0; zones = new List <Texture2D>(); pieces = new List <Texture2D>(); clock = new Clock(EtGame.instanz); }
public Header(EtGame theGame) : base(theGame) { etGame = theGame; itemCount = 0; clockCount = 0; zones = new List<Texture2D>(); pieces = new List<Texture2D>(); clock = new Clock(EtGame.instanz); }
public GameScreen(EtGame theGame) : base(theGame) { piecePlaces = new PiecePlaces(); }
public Clock(EtGame etGame) : base(etGame) { DrawOrder = 10002; textures = new List <Texture2D>(); clockCount = 0; }
public Screen(EtGame theGame) : base(EtGame.instanz) { this.theGame = theGame; }