示例#1
0
文件: Clock.cs 项目: jterweeme/xnaet
 public Clock(EtGame etGame)
     : base(etGame)
 {
     DrawOrder = 10002;
     textures = new List<Texture2D>();
     clockCount = 0;
 }
示例#2
0
        public Debugger(EtGame etGame)
        {
            this.etGame = etGame;
            Thread thread = new Thread(new ThreadStart(Maine));

            thread.Start();
        }
示例#3
0
        static void Main(string[] args)
        {
            Argumenten argumenten = new Argumenten(args);

            System.Console.WriteLine(argumenten);
            EtGame.instanz = new EtGame(argumenten.getFullScreen());
            EtGame.instanz.Run();
        }
示例#4
0
 public Header(EtGame theGame) : base(theGame)
 {
     etGame     = theGame;
     itemCount  = 0;
     clockCount = 0;
     zones      = new List <Texture2D>();
     pieces     = new List <Texture2D>();
     clock      = new Clock(EtGame.instanz);
 }
示例#5
0
文件: Header.cs 项目: jterweeme/xnaet
 public Header(EtGame theGame)
     : base(theGame)
 {
     etGame = theGame;
     itemCount = 0;
     clockCount = 0;
     zones = new List<Texture2D>();
     pieces = new List<Texture2D>();
     clock = new Clock(EtGame.instanz);
 }
示例#6
0
文件: EtGame.cs 项目: jterweeme/xnaet
 static void Main(string[] args)
 {
     Argumenten argumenten = new Argumenten(args);
     System.Console.WriteLine(argumenten);
     EtGame.instanz = new EtGame(argumenten.getFullScreen());
     EtGame.instanz.Run();
 }
示例#7
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 public Debugger(EtGame etGame)
 {
     this.etGame = etGame;
     Thread thread = new Thread(new ThreadStart(Maine));
     thread.Start();
 }
示例#8
0
 public GameScreen(EtGame theGame)
     : base(theGame)
 {
     piecePlaces = new PiecePlaces();
 }
示例#9
0
 public GameScreen(EtGame theGame) : base(theGame)
 {
     piecePlaces = new PiecePlaces();
 }
示例#10
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 public Clock(EtGame etGame) : base(etGame)
 {
     DrawOrder  = 10002;
     textures   = new List <Texture2D>();
     clockCount = 0;
 }
示例#11
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文件: Screen.cs 项目: jterweeme/xnaet
 public Screen(EtGame theGame) : base(EtGame.instanz)
 {
     this.theGame = theGame;
 }
示例#12
0
文件: Screen.cs 项目: jterweeme/xnaet
 public Screen(EtGame theGame)
     : base(EtGame.instanz)
 {
     this.theGame = theGame;
 }