protected BaseModeScreen(GameMode mode) { Mode = mode; // Default GUI Components GuiComponents = new List<IDrawableGameComponent>(); GuiComponents.AddRange(new IDrawableGameComponent[] { new PlayerPanelsComponent(Mode), new GameModeInformationComponent(Mode), new DartScoreComponent(Mode), new BigScoreComponent(Mode) }); }
public PointsPerDartComponent(GameMode mode) { _mode = mode; }
public RoundScoresComponent(GameMode mode) { _mode = mode; }
public BigScoreComponent(GameMode mode) { _mode = mode; }
public DartScoreComponent(GameMode mode) { _mode = mode; Position = new Vector2(0.5f, 0.7f); }
public PlayerPanelsComponent(GameMode mode) { _mode = mode; }