public BoundingCollider(PhysicsBody body, BoundingCollider innerCollider) { Body = body; m_innerCollider = innerCollider; }
public Sphere(V3 v3Center, float fRadius, PhysicsBody body, BoundingCollider innerCollider) : base(body, innerCollider) { m_sphere = new BoundingSphere(v3Center, fRadius); }
public Box(V3 v3Min, V3 v3Max, PhysicsBody body, BoundingCollider coliider) : base(body, coliider) { m_box = new BoundingBox(v3Min, v3Max); }