public BoundingCollider(PhysicsBody body, BoundingCollider innerCollider)
 {
     Body            = body;
     m_innerCollider = innerCollider;
 }
 public Sphere(V3 v3Center, float fRadius, PhysicsBody body, BoundingCollider innerCollider) : base(body, innerCollider)
 {
     m_sphere = new BoundingSphere(v3Center, fRadius);
 }
 public Box(V3 v3Min, V3 v3Max, PhysicsBody body, BoundingCollider coliider) : base(body, coliider)
 {
     m_box = new BoundingBox(v3Min, v3Max);
 }