private FormFactions(SaveGameEditor sge, string standardErrorText, CatDatExtractor cde) { InitializeComponent(); this.sge = sge; StandardErrorText = standardErrorText; this.cde = cde; }
private FormKnownTypes(SaveGameEditor sge, CatDatExtractor cde, string standardErrorText) { InitializeComponent(); this.sge = sge; this.cde = cde; StandardErrorText = standardErrorText; }
public static FormKnownTypes Instance(SaveGameEditor sge, CatDatExtractor cde, string standardErrorText) { lock (LockInstance) { if (instance == null) { instance = new FormKnownTypes(sge, cde, standardErrorText); } return(instance); } }
public static FormFactions Instance(SaveGameEditor sge, string standardErrorText, CatDatExtractor cde) { lock (LockInstance) { if (instance == null) { instance = new FormFactions(sge, standardErrorText, cde); } return(instance); } }
public static FormSaveGameInfo Instance(SaveGameEditor sge, string standardErrorText) { lock (LockInstance) { if (instance == null) { instance = new FormSaveGameInfo(sge, standardErrorText); } return(instance); } }
private FormPlayerSkunk(SaveGameEditor sge, CatDatExtractor cde, string standardErrorText) { InitializeComponent(); this.sge = sge; this.cde = cde; StandardErrorText = standardErrorText; comboBoxSkunkScanner.TextChanged -= comboBoxSkunkScanner_TextChanged; comboBoxSkunkEngine.TextChanged -= comboBoxSkunkEngine_TextChanged; comboBoxSkunkShield1.TextChanged -= comboBoxSkunkShield1_TextChanged; comboBoxSkunkShield2.TextChanged -= comboBoxSkunkShield2_TextChanged; comboBoxSkunkSoftware1.TextChanged -= comboBoxSkunkSoftware1_TextChanged; comboBoxSkunkSoftware2.TextChanged -= comboBoxSkunkSoftware2_TextChanged; }
void ofd_FileOk(object sender, CancelEventArgs e) { Logger.Verbose("Browse done."); try { labelSaveLocation.Text = ((OpenFileDialog)sender).FileName; sge = null; sge = new SaveGameEditor(((OpenFileDialog)sender).FileName, cde); ChangeFormState(); } catch (Exception ex) { Logger.Error("Unable to load the save game into the editor.", ex); MessageBox.Show("Unable to load the save game into the editor." + "\n" + StandardErrorText); } }
private FormSaveGameInfo(SaveGameEditor sge, string standardErrorText) { InitializeComponent(); this.sge = sge; StandardErrorText = standardErrorText; }