public void CreateActor(string ActorId) { BattleActor actor = WorldTemplateCreater.GetBattleActor(); actor.ActorId = ActorId; _BattleActors.Add(actor.ActorId, actor); }
public void InitLandEvent(MapEventType type) { switch (type) { case MapEventType.Fight: { //创建战斗对象 _Enemy = WorldTemplateCreater.GetBattleActor(); break; } } }