public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: float oldZoom = zoom; if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } if (NodeEditorPreferences.GetSettings().zoomToMouse) { panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset); } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort)) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; Vector2 initial = node.position; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. Vector2 offset = node.position - initial; if (offset.sqrMagnitude > 0) { foreach (XNode.NodePort output in node.Outputs) { Rect rect; if (portConnectionPoints.TryGetValue(output, out rect)) { rect.position += offset; portConnectionPoints[output] = rect; } } foreach (XNode.NodePort input in node.Inputs) { Rect rect; if (portConnectionPoints.TryGetValue(input, out rect)) { rect.position += offset; portConnectionPoints[input] = rect; } } } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; if (gridSnap) { pos.x = (Mathf.Round(pos.x / 16) * 16); pos.y = (Mathf.Round(pos.y / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { panOffset += e.delta * zoom; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown. isDoubleClick = (e.clickCount == 2); e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); foreach (XNode.Node node in nodes) { EditorUtility.SetDirty(node); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); EditorGUIUtility.editingTextField = false; } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); // Double click to center node if (isDoubleClick) { Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero; panOffset = -hoveredNode.position - nodeDimension; } } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } GenericMenu menu = new GenericMenu(); NodeEditor.GetEditor(hoveredNode).AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { GenericMenu menu = new GenericMenu(); graphEditor.AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } } isPanning = false; } // Reset DoubleClick isDoubleClick = false; break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (IsMac()) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } break; case EventType.ValidateCommand: case EventType.ExecuteCommand: if (e.commandName == "SoftDelete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (IsMac() && e.commandName == "Delete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (e.commandName == "Duplicate") { if (e.type == EventType.ExecuteCommand) { DuplicateSelectedNodes(); } e.Use(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
/// <summary> /// Draw label field at noodle connections. Implement <seealso cref="XNode.INodeNoodleLabel"/> at their nodes to /// set label properties. /// </summary> /// <param name="window">window of the NodeGraph</param> public static void DrawNoodleLabels(NodeEditorWindow window) { try { if (window == null) { return; } NodeGraph target = window.graph; List <Vector2> gridPoints = new List <Vector2>(2); Object selectedObject = Selection.activeObject; foreach (XNode.Node node in target.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } if (node is INodeNoodleLabel == false) { continue; } if (AllowShowLabe(node) == false) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!window.portConnectionPoints.TryGetValue(output, out fromRect)) { continue; } for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } //if (!input.IsConnectedTo(output)) input.Connect(output); Rect toRect; if (!window.portConnectionPoints.TryGetValue(input, out toRect)) { continue; } List <Vector2> reroutePoints = output.GetReroutePoints(k); gridPoints.Clear(); gridPoints.Add(fromRect.center); gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodleLabesPositions(gridPoints, node, input); } } foreach (XNode.NodePort input in node.Inputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!window.portConnectionPoints.TryGetValue(input, out fromRect)) { continue; } for (int k = 0; k < input.ConnectionCount; k++) { XNode.NodePort output = input.GetConnection(k); // Error handling if (output == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } //if (!input.IsConnectedTo(output)) input.Connect(output); Rect toRect; if (!window.portConnectionPoints.TryGetValue(output, out toRect)) { continue; } List <Vector2> reroutePoints = output.GetReroutePoints(k); gridPoints.Clear(); gridPoints.Add(fromRect.center); gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodleLabesPositions(gridPoints, node, output); } } } } catch { } }