//shoots an arrow at specified adjacent room //returns true if it hits, false if it missses public bool shoot(int room) { //does player have arrows if (player.getNumOfArrows() > 0) { //removes arrow player.updateInventory(-1, 0); //checks to see if hit if (map.getWumpusLocation() == room) { //returns true when hit return(true); } } //returns false when miss return(false); }